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DESIGN PATTERNS FOR OBJECT-ORIENTED SOFTWARE DEVELOPMENT

Wolfgang PREE
has worked for many years in the area of object-oriented software development and gained his experience in practical large-scale projects. He has taught several courses at universities around the world including Washington University in St. Louis, the University of Linz and the University of Zurich. He has also consulted and taught object-oriented software design and development for numerous companies in Europe and the U.S. He is currently teaching at the C. Doppler Laboratory for Software Engineering at Johannes Kepler University in Linz, Austria, and at Washington University.

This book is published as part of ACM Press Books, a collaboration between the Association for Computing Machines (ACM) and Addison-Wesley Publishing Company.

Publisher : Addison-Wesley Publishing Co. -Wokingham, England - Reading, Massachusetts

Bibliographic :

DESCRIPTION :

This book describes pure abstraction-based object-oriented software development which is the design and usage of semi-finished reusable components and subsystems which are based on abstractions of the real world. It starts with an introduction to abstraction-based object-oriented software development. The main chapters discuss in detail the current state of the art in design patterns emphasizing the approach called meta patterns, describes patterns on a high abstraction level, ignoring language-specific and domain dependent details. As the design pattern approach complements currently available design methods, its possible combination with these methods, as well as its integration into tools, is examined. Finally, examples demonstrate how the meta pattern approach can be applied in the realm of the GUI application framework ET++, which supports GUI development in C++ on several UNIX platforms.

CONTENTS :

1. Impact Of Object-Oriented Software Development On Software Quality * Software Quality Attributes * Measures for Producing High-Quality Software * Reduced Complexity Through Structure * Potentials of Object-Orientation for Improving Software Reusability

2. Concepts Of Object-Oriented Software Development * Basic Concepts Provided by Object-Oriented Programming Languages * Enhancing Software Reusability by an Appropriate Combination of Object-Oriented Concepts

3. Survey Of Design Pattern Approaches * The Role of Design Patterns * Object-Oriented Patterns * Coding Patterns * Framework Adaptation Patterns-Cookbook Recipes * Formal Contracts * Design Pattern Catalog

4. Metapatterns * Metapatterns and (Application) Frameworks * Class/Objects Interfaces and Interaction Metapatterns * Class/Object Composition Metapatterns * Impact of Composition Metapatterns on Template Methods * When to Choose a Certain Composition Metapattern * Capturing Object-Oriented Design with Metapatterns

5. Sample Application Of The Metapattern Approach * Overview of ER++'s Domain * Capturing ER++'s Core Design with Metapatterns * Resulting Sample Adaptation of ET++ * Summarizing Remarks

6. Implications For Software Development * Framework-Centered Software Development * Limits of State -of-Art OOAD Methodologies * Vision of a Hot-Spot-Driven Approach

Includes bibliographical references (p. 256-259) and index.


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